Comments (4)
g_currentMission.enviroment is created whenever g_currentMission is created. And is also deleted when g_currentMission is deleted. Also the curvers will be created newly. So you don't need to care about reseting the values when the map is unloaded, but you need to set your changes every time a new map is loaded.
from fs17_rm_seasons_private.
Thanks @stegei
So g_currentMission is recreated, which means I don't need to reset anything in there, like hourListeners?
How about filltypes? They seem to be global, but I can't simply remove one and subtract 1 from NUM_FILLTYPES, that could break the continuity.
from fs17_rm_seasons_private.
It seems our mod event listener deleteMap is never called.
When quitting the save game on the no-restart 1.5:
Load mod: FS17_Mb_hills (Version: 0.7)
Load mod: FS17_RM_Seasons (Version: 1.1.0.0)
show up. Nothing else. the FSBaseMission:delete
does not seem to be called, nor any of the modEventListener :delete
methods.
The cancelGame action in the menu calls OnInGameMenuMenu()
but I can't find the definition of this function anywhere,
from fs17_rm_seasons_private.
All handled
from fs17_rm_seasons_private.
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from fs17_rm_seasons_private.