Comments (3)
I think, Ideally:
BaseMission:calculateSlotUsage() also runs over all loaded mods, using properties in their modDesc.xml. Those properties are loaded during loadModDesc in main.lua.
What properties that need to be, I would not know.
from fs17_rm_seasons_private.
There is one more thing: the beloved custom replacement textures on maps. The easiest way might be to allocate around 50MB to Seasons at all times, and thus use those 18MB for extra STM/Map textures. Otherwise maps would need vram specifications 'in case seasons is used'.
from fs17_rm_seasons_private.
Implemented this by reading a required value from seasons_textures.xml and adding the value to the mission texture memory usage.
I set the default usage to 30MB for the replacement textures.
from fs17_rm_seasons_private.
Related Issues (20)
- Measurement UI is not scrollable HOT 1
- Optimize swath reductions HOT 2
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- Repair might have issues HOT 5
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- FJM, not console: harvest before withering HOT 1
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- Update modDesc ver to 39 HOT 1
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- Finish modDesc for Seasons and Paraguay
- Find a way to calculate seasonal textures memory size without starting game twice
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from fs17_rm_seasons_private.