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José Villegas's Projects

1week-game icon 1week-game

A game I made in a single week alone for a test. Made in Unity

edge-detection icon edge-detection

Image loader and editor using C#, provides edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etc

flappybird-entitas icon flappybird-entitas

As the repository name says, a simple implementation of the Flappy Bird game using Entitas

heightmapgenerator icon heightmapgenerator

Generates heightmap textures using Perlin noise, Diffusion Limited Aggregation and simplex noise

lowpolywater icon lowpolywater

Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1

morphological-operations icon morphological-operations

Takes on: https://github.com/jose-villegas/Edge-Dection but now provides morphological operations and image trimming. Image loader and editor using C# provides morphological operations, edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etc

simple-raytracer icon simple-raytracer

Command line raytracing for a simple scene loader with YAML format, impostors rendering and GLSL

stereoscopicrenderermeshsim icon stereoscopicrenderermeshsim

Stereostopic rendererer with Mesh simplification. Asset pipeline with Assimp, FreeImage for image/texture loading, GLM for general math, working with OpenGL 4.4, .NET and C++

styletransferfunction icon styletransferfunction

This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.

terrainrendering icon terrainrendering

A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.

vctrenderer icon vctrenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

volumerendering icon volumerendering

Volume Rendering with Raytracing and Transfer Functions - Computer Graphics Project

webcamtoascii icon webcamtoascii

Image processing project, takes direct feed from a image capture device and convert its to ASCII-Art in real time, uses C# and AForge

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