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Retro fantasy terminal for building DOS-era ASCII games, powered by WebAssembly

Home Page: https://jordwest.github.io/cavernos

License: MIT License

Shell 0.63% Rust 30.96% TypeScript 12.89% GLSL 1.59% HTML 25.90% SCSS 20.83% JavaScript 7.18%
ascii roguelike roguelikedev rust rust-lang webassembly

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cavernos's Issues

README instructions to run example aren't complete

I have ran the .sh as instructed.
Problems:

  1. the output WASM does not have the _optimized suffix, at least not on Rust 1.47.0, I had to manually copy it over
  2. more worryingly, the host js does not build - something about parcel? Parcel requirement is not called out in the README

Roguelike crashes when I explore too far.

Panic at PanicInfo { payload: Any, message: Some(index out of bounds: the len is 65536 but the index is 4294967232), location: Location { file: "src/roguelike.rs", line: 110, col: 9 } }

The first line of the README is not true

As you mentioned in /r/roguelikedev, compile-to-WASM languages that expect their syscalls to be shimmed on JS side (e.g. Go) do not work. So far, I believe only Rust and C/C++ work.

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