Comments (3)
To clarify, I think you can get a mutable reference to a trimesh collider's internal shape like this:
// This mutable variant of get_shape doesn't exist yet but I'll add it now
let shape = collider.get_shape_mut().as_trimesh_mut().unwrap();
It returns a GenericTriMesh
, but vertices
is private and I'm not seeing a way to get a mutable reference unless I'm missing something.
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I'm not super familiar with Parry's internals, but I'm not sure if it's currently possible to modify the trimesh shape without creating a new trimesh instance, as I'm not seeing any methods for doing that in SharedShape
or TriMesh
. As far as I know, the shape has to be replaced with a new one if you want to change the geometry.
from bevy_xpbd.
Got it, should be reported to Parry then.
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