Joe Binns's Projects
A tool for modifying game settings, made for Futuregames' course "Development Tools in Game Projects". The tool utilises a custom editor window and scriptable objects, and is applied to an Asteroids remake.
My version of Relic's example of authoritative server movement using Forge Networking Remastered for Unity
A clay shader made in Unity 3D's ShaderGraph.
An assignment made for Futuregames course "Computer Technology"
A discord bot that deletes all of a servers text and voice channels when commanded by persons of authorised roles. Additional functionality include allowing players of a 'lower-ranked' role to vote towards a server wipe.
FG22 Unity Intermediate Project Files
Image restoration using partial differential equations.
Futuregames Game Project 1 from Team 04.
An assignment made for Futuregames course "3D Mathematics".
A procedural top-down roguelike.
A repository for documenting and sharing my progress on Futuregames' advanced class for the course "Game programming with C#".
An assignment to make an infinite runner, made for Futuregames course "Game Programming with C++".
A short but sweet README.md for my GitHub profile.
My personal website, where I host my portfolio, curriculum vitae and link to the platforms I'm using professionally!
A Fast Paced Disco Themed Rhythm Game.
A repository for documenting and sharing my progress on Futuregames' course "Math for Game Devs".
Unity Machine Learning Agents Toolkit
The Oscillators package provides C# scripts for making rigidbodies in Unity behave as linear or torsional oscillators.
Path creation asset for Unity game development
Real-time 3D fractal explorer in a custom-built engine.
Real-time 3D fractal explorer in Unity.
A stylised physics based character controller made in Unity 3D.
An assignment based on Wordle, made for Futuregames course "Data Structures and Algorithms".