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John Quigley's Projects

atomicgameengine icon atomicgameengine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

babylonjs-webpack-es6 icon babylonjs-webpack-es6

Babylon.js basic scene with typescript, webpack, es6 modules, editorconfig, eslint, hot loading and more. Will even make coffee if you ask nicely.

blender_nif_plugin icon blender_nif_plugin

The Blender NIF Plugin is a Blender addon to enable import and export of the .Nif File Format.

deno icon deno

A secure JavaScript and TypeScript runtime

go-sumtype icon go-sumtype

A simple utility for running exhaustiveness checks on Go "sum types."

gwdatbrowser icon gwdatbrowser

GWDatBrowser allows you to browse through the contents of the Guild Wars .dat file.

ide-haskell icon ide-haskell

Haskell IDE plugin for Atom editor - https://atom.io/packages/ide-haskell

mio icon mio

Metal IO library for Rust

rotor icon rotor

The mio-based framework for rust for doing I/O in simple and composable way

rs-pworker icon rs-pworker

Start worker processes constrained by lifetime of parent

rsnotify icon rsnotify

Cross-platform filesystem notification library for Rust

rust-clippy icon rust-clippy

A bunch of lints to catch common mistakes and improve your Rust code

taglib-sharp icon taglib-sharp

Library for reading and writing metadata in media files

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