Jackson Kenneth Clayton's Projects
JavaScript port of my JTerrain 3D Renderer
Java assignments for AP Computer Science A
GB Studio Castillo Demake
Projects from 11th grade computer science class.
Castillo Shattered Mirrors is a Gothic FPS and Collectathon. Battle legions of the undead in your quest to defeat Dracula with an arsenal of mythical weaponry. Enter dimensional gates through Dracula's castle and decide which worlds to enter, shards to collect, and bosses to defeat.
Robots have torn open a portal to invade earth, everyone has mysteriously disappeared, the world has begun to tear apart. Sprint across the skies of robot-invaded Earth as you try to end the invasion.
Capstone Game
Gnome vs Human speed stealth. Play as the vent-hating gnome who is using the remote to bash all the vent covers, or play as the human who just wants to watch the news after a long day of work.
Play as Saul Slapman, the greatest slapper in the world, in his emotional journey to stop the public from drinking Slap Soda. Saul understands the heavy burden he carries because of his slapping abilities and knows the world-ending possibilities mass-producing such a dangerous drink would lead to. Use your left hand to slap the opposition and your right hand to fling a sticky hand and grapple onto objects.
https://store.steampowered.com/app/1831780/HYPERJUSTICE/ HyperJustice is a fast-paced third-person shooter inspired by 1980ās cop movies and television. Sprint through neon-stained Miami as you battle the mob and try to prevent the distribution of a world-ending drug.
My work for Its 222
My assignments for IMS 322 (2021)
Config files for my GitHub profile.
This is my personal portfolio website. My name is Jackson Clayton. I am a Games and Simulations major at Miami University (Ohio). I grew up in northern Virginia, where I taught myself how to make games using Scratch. I am a passionate game developer and designer who focuses on mixing game genres and styles. I study and polish my level and gameplay design to give players new and engaging experiences. I do so through a broad range of subjects (level geometry, gameplay elements, lighting, animation, etc.). I released my first full game in early 2019 and have released 14 games on itch.io and two games on Steam since. I normally develop projects for PC but am familiar with both mobile and Xbox development. I have in-depth experience with Unity and all the programs surrounding it. I know how to use Blender, Audacity, Visual Studio, and Adobe Illustrator. I have a solid understanding of game design concepts. I am comfortable with all the steps in creating, publishing, and promoting video games other than music production. When I'm not making or playing games, I love to make renders on Blender, make YouTube videos, hang out with friends, watch movies and go hiking.
Java 3D terrain generator and renderer I wrote in 2019
Zombie Survival FPS
MYTH 2 - REDRAWN is a remake of a paper game I made in elementary school. Explore a dungeon and defeat 7 bosses on your quest to get the blood diamond.
sb3 file backup of all my games
Explore the depths of the infinite city as you desperately try to find your daughter, in a search for purpose, decades after the end of the world and beginning of the city. Face the eldritch-generated horrors the world has to offer as you go deeper and deeper, spelunking through alleyways and climbing up subways. There is no way back.
Robots have torn open a portal to invade earth, humanity has mysteriously disappeared, the world has begun to tear apart, Sprint across the skies of robot-invaded earth as you try to end the invasion as you discover why the robots are here and how to stop them and destroy "The Creator". You are the last chance for humanity.
Bo3 Maps