Comments (4)
Thank you! Your repro helped me find the issue, this will be fixed by #66 😄
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On top of that I'm not sure why the 2nd sprite on the spritesheet is being drawn 3 times on the map, it's supposed to be just the latter half of the spritesheet?
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Can you provide a fully reproducible example?
Btw what is
append_camera
for?
It's a convenience function I use in the editor, it adds a camera offset to the current one.
runty8/src/runty8-core/src/draw_data.rs
Lines 39 to 41 in cbb1d15
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https://github.com/lesleyrs/runty8-game-template
This is just the template game with following camera added to center the "character". If you move left/north of the 0, 0 coordinates it won't redraw correctly.
I guess the only way to fix this is to increase the screen buffer size? Having the render area be relative to the camera alone doesn't fix it because the camera doesn't need to be centered in a game.
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Related Issues (20)
- Parallelise CI steps
- Implement Pico8's `flr` function HOT 1
- Implement Pico8's `atan2` function
- Support touch controls in the browser
- Fix Editor not correctly picking up its assets HOT 1
- Come up with a better name HOT 2
- Support gif recording
- Update contributing guide
- Examples not running on Windows 11 HOT 3
- Why map Z to C? HOT 4
- Pico-8 variable arguments in functions HOT 1
- What still needs to happen for clipboard to be supported? HOT 1
- Sprite related improvements
- Publish (wasm) games to GH pages when pushing to master
- Replaced files not being noticed by Cargo HOT 1
- `btn()` and `btnp()` not working consistently HOT 3
- `take_new_title` and `debug_run` question HOT 6
- Camera position not taken into account when opening editor in game HOT 2
- Favicon for web builds HOT 1
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