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Comments (4)

jjant avatar jjant commented on May 22, 2024 1

Thank you! Your repro helped me find the issue, this will be fixed by #66 😄

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lesleyrs avatar lesleyrs commented on May 22, 2024

On top of that I'm not sure why the 2nd sprite on the spritesheet is being drawn 3 times on the map, it's supposed to be just the latter half of the spritesheet?

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jjant avatar jjant commented on May 22, 2024

Can you provide a fully reproducible example?

Btw what is append_camera for?

It's a convenience function I use in the editor, it adds a camera offset to the current one.

pub(crate) fn append_camera(&mut self, x: i32, y: i32) {
self.camera(self.camera.0 + x, self.camera.1 + y);
}

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lesleyrs avatar lesleyrs commented on May 22, 2024

https://github.com/lesleyrs/runty8-game-template

This is just the template game with following camera added to center the "character". If you move left/north of the 0, 0 coordinates it won't redraw correctly.

I guess the only way to fix this is to increase the screen buffer size? Having the render area be relative to the camera alone doesn't fix it because the camera doesn't need to be centered in a game.

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