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jj-jabb's Projects

actors icon actors

The Entity Component System framework for Unity. Ease the pain of decoupling data from behaviors

advanced-third-person-unity-controller icon advanced-third-person-unity-controller

Advanced Character Controller and accompanying camera controller. Includes running, jogging, advanced jumping, sliding and slope handling capabilities. Made for third-person and easily customizable. Sharing because I'm making a better one for private use.

alloy icon alloy

2D/3D Graphics API in C++11

angrybots_ecs icon angrybots_ecs

The DOTS project used for the presentation Converting Your Game to DOTS

awesomebump icon awesomebump

AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.

blast icon blast

A modular destruction SDK designed for performance and flexibility, replacing APEX destruction

cbtree icon cbtree

The Dijit Tree with Multi State Checkboxes, project code 'cbtree' , is a highly configurable dojo/dijit tree with support for multi-state checkboxes or third party widgets capable of presenting a so-called 'checked' state.

csharpsynthforunity icon csharpsynthforunity

Ported CSharpSynth Project from http://csharpsynthproject.codeplex.com/ to work in Unity

debroglie icon debroglie

DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.

driven-decals icon driven-decals

A mesh-based PBR decal system for Unity's universal render pipeline.

easyik icon easyik

Simple and fast IK solver for Unity

ecs_101 icon ecs_101

This repository contains an introduction to Unity's new Entity Component System. The purpose of this is to help developers understand this paradigm, and why it is important to create performant games in Unity.

fast-bvh icon fast-bvh

A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing

flow-field icon flow-field

Experimentation of flow field pathfinding in conjunction with steering behaviors.

fluid-behavior-tree icon fluid-behavior-tree

Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

freestyle icon freestyle

Sculpting meshes with self adaptive topology

gnet icon gnet

Provide .NET scripting for the Logitech G13 Gameboard

hidlib icon hidlib

multithreaded HID library in C# for .NET 2.0

hidlibrary icon hidlibrary

This library enables you to enumerate and communicate with Hid compatible USB devices in .NET.

intboolfloat icon intboolfloat

Hybrid Unity ECS benchmark against classic GameObject Update

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