Comments (12)
That makes sense and will be implemented
from fudge.
No, I started with this one and didn't check 401 yet, but I'm working in the updated version that should include the fix. I'll be checking that one shortly
from fudge.
At this time, you can switch to the orthografic view and then disable it. I don't have an idea yet for a nice and intuitive way to switch back, without adding very specific icons or menu options...
from fudge.
The way I tried to "solve" this is to drag a graph onto the Render view - that's how I originally got there, that's how I expected to get there again.
from fudge.
An additional "release view" button while viewing through a camera component might be useful as well, though I understand the hesitancy to add highly specific interfaces.
from fudge.
Please test.
Dragging the graph into ViewRender should switch the camera. Also, disabling the ComponentCamera switches...
from fudge.
The reported issue seems to be fixed or at least circumvented - both described methods work for me to get rid of the ComponentCamera view from the ViewRender.
However, now my project freezes (in a way where you need to click close twice to even end FUDGE). Steps to reproduce:
- create a graph
- create a node under said graph, call it "camera"
- add a ComponentCamera to the node
- drag the "camera" node into Internal, creating a graph
- update the hierachy view to re-sync the graph instances (either by minimizing/maximizing the root graph or dragging that graph into the ViewRender again).
- drag ComponentCamera of "camera" node into the ViewRender
- attempt to modify any attribute of the camera nodes components
- freeze
No indications of issues in neither the in-FUDGE console nor the FUDGE running console.
This new issue might be related to #401.
from fudge.
Have you tested the fix for #401 ?
from fudge.
reproducable...
from fudge.
Test again please. A new parameter list for the mutation method was implemented only for some components for testing, now for hopefully all.
from fudge.
I cannot reproduce the new issue anymore 👍
from fudge.
Here is an observation that I'm not sure happened before this fix, so whether it's something completely unrelated that I just never noticed before:
The name that is displayed in the Graph panel is, after dragging a graph into the view, Graph | <name of graph>
. But as soon as you select any node in the Hierarchy (does not happen when only clicking on the arrow), it changes to be just Graph
.
from fudge.
Related Issues (20)
- deepsearch for childs & components HOT 2
- Problem with collision detection addEventlistener HOT 4
- Editor: graph names starting with a number not recognized as an autoview graph
- Renaming root node of a graph must update internal view
- Mobile rendering precision problems HOT 2
- glTF conformity
- Matrix4x4 static method names
- creating a graph from a node will cause the node to error on selection
- Co-Dependant Scripts loaded in the wrong order cause the Graph in Internal.json to get corrupted HOT 3
- FUDGE freezes in infinite loop when trying to modify graph instance HOT 6
- MeshSphere contains unused vertices HOT 3
- Panel Layout isn't remembered
- Pathfinding HOT 9
- Physics wireframes are still visible even when ComponentRigidbody is inactive
- Animation Editor: Editing a label / event without a change causes the Dopesheet to not be interactable anymore HOT 2
- MeshImport MeshLoaders pattern
- Tests on Mac can't toggle dialog through keyboard command HOT 4
- Hierarchy isn't updating when Graphs inside are modified HOT 2
- Lights in ViewRender
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from fudge.