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setPaint() inefficiency about fxgraphics2d HOT 3 CLOSED

jfree avatar jfree commented on July 28, 2024
setPaint() inefficiency

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Comments (3)

jfree avatar jfree commented on July 28, 2024

I took a quick look at this, I think both the setPaint() and setStroke() methods need to check whether the paint or stroke are actually different before updating the GraphicsContext. I'll make that change...there is a new release coming soon.

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jfree avatar jfree commented on July 28, 2024

I have committed the change for the setPaint() method. Still to do setStroke().

from fxgraphics2d.

jfree avatar jfree commented on July 28, 2024

setStroke() is done as well. I'll close this bug, but please reopen if you still see an issue.

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