Comments (3)
Ah, I've temporarily removed this feature, although I intend to reimplement it.
from melonds-ds.
Finally got around to reimplementing this, although it works slightly differently. You can still exclusively use the joystick or pointer to emulate the touch screen, but melonDS DS will now use whichever of the two were most recently updated.
from melonds-ds.
Thanks, works great!
from melonds-ds.
Related Issues (20)
- Loading Savestates requires to create one first in RALibretro HOT 1
- Touch Screen and Pointer not working correctly HOT 2
- Pokemon White 2 freezes when performing trades with NPCs HOT 7
- FPS discrepancy HOT 1
- Latest build just crashes RetroArch HOT 3
- Core crashes when loading an invalid ROM
- Screen is black when switching from OpenGL to software renderer at runtime HOT 5
- Switching between layouts is broken when using OpenGL HOT 1
- Screen Swap HOT 2
- Homebrew SD card images are not created HOT 1
- Crashes if the OpenGL context is lost while the OpenGL renderer is active
- Nintendo Switch binaries? HOT 1
- [macOS] Crash on core load using provided releases HOT 10
- Software renderer cannot enable/disable the render thread at runtime
- Changing Screen Layout does not immediately change HOT 8
- RetroArch hangs when closing content HOT 34
- rewind crashes instantly on macOS ARM with JIT enabled HOT 3
- Screen goes black when the core is restarted using OpenGL renderer mode HOT 2
- Touch Inputs Don't Register in Top Only Screen Layout HOT 4
- Retroachievements won't log if you connect a GBA cartridge to a DS game HOT 1
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from melonds-ds.