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JesseTG avatar JesseTG commented on June 13, 2024

I notice the rounded corners in the focused screen, although it's more subtle. It seems to me that these shaders are being applied, or is there something I'm not understanding?

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jklphe00 avatar jklphe00 commented on June 13, 2024

Sorry. Yes, I do believe there is a misunderstanding here. The intention of the shader scalefx-aa-fast is to smooth out the pixelated look. Here's a screenshot of what the intended look is in the Left/Right layout:

Pokemon - HeartGold Version (USA)-240215-154641

Now, compared to the Hybrid layout:

Pokemon - HeartGold Version (USA)-240215-154929

So, although the focused screen does seem to have some subtle rounded corners, it appears that the shaders are applied incorrectly to just that screen. If I had to guess, maybe the shader is being applied once to the entire layout when it should be applied separately to the focused screen and the smaller screens due to different resolutions/pixel densities of the different screen sizes? I don't truly know, but that is my guess into what is happening since the smaller screens in hybrid mode have the shader appearing as intended.

Edit: Just a quick note. I also tested the xbrz-freescale shader with the same outcome.

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jklphe00 avatar jklphe00 commented on June 13, 2024

(Please ignore me closing and reopening this issue. I clicked the wrong thing.)

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JesseTG avatar JesseTG commented on June 13, 2024

Ah, thank you for the clarification.

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