Comments (4)
I notice the rounded corners in the focused screen, although it's more subtle. It seems to me that these shaders are being applied, or is there something I'm not understanding?
from melonds-ds.
Sorry. Yes, I do believe there is a misunderstanding here. The intention of the shader scalefx-aa-fast is to smooth out the pixelated look. Here's a screenshot of what the intended look is in the Left/Right layout:
Now, compared to the Hybrid layout:
So, although the focused screen does seem to have some subtle rounded corners, it appears that the shaders are applied incorrectly to just that screen. If I had to guess, maybe the shader is being applied once to the entire layout when it should be applied separately to the focused screen and the smaller screens due to different resolutions/pixel densities of the different screen sizes? I don't truly know, but that is my guess into what is happening since the smaller screens in hybrid mode have the shader appearing as intended.
Edit: Just a quick note. I also tested the xbrz-freescale shader with the same outcome.
from melonds-ds.
(Please ignore me closing and reopening this issue. I clicked the wrong thing.)
from melonds-ds.
Ah, thank you for the clarification.
from melonds-ds.
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from melonds-ds.