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Jeffrey Johnson's Projects

2d_retro_clone icon 2d_retro_clone

2D retro shmup for assessment 2 towards video game programming diploma.

aitanks icon aitanks

Tank demo for applying AI / path finding algorithms.

allhailtheproject icon allhailtheproject

This repo is for everyone collaborating on the game "All Hail the Button" made during Global Game Jam 2016 @ AIE Seattle campus.

atlasengine icon atlasengine

Sprite tool that creates a sprite sheet and atlas file from given image files. Written in C# using WPF and XAML.

aws-sdk-unity-samples icon aws-sdk-unity-samples

This repository has samples that demonstrate various aspects of the AWS Mobile SDK for Unity, you can get the SDK source on Github (https://github.com/aws/aws-sdk-unity)

calculator icon calculator

Calculator app developed as a programming test for an unnamed company.

downtherabbithole icon downtherabbithole

Global Game Jam 2015 Contestant. A girl on a camping trip wakes up one morning to find that her parents have mysteriously disappeared, and all she has is her stuffed rabbit. She must go on a journey through the forest to find her way home. Genre: Puzzle Platformer, Ambient

exercises2 icon exercises2

Second repo of class exercises beginning with OpenGL

gachatown icon gachatown

A prototype of collection game for Mobile (Android)

gems icon gems

Code from Game Programming Gems series that might be useful.

ggj15 icon ggj15

Project for global game jam.

gl_tut icon gl_tut

OpenGL tutorial project for AIE second year

googletest icon googletest

Google's framework for writing C++ tests on a variety of platforms (Linux, Mac OS X, Windows, Cygwin, Windows CE, and Symbian). Based on the xUnit architecture. Supports automatic test discovery, a rich set of assertions, user-defined assertions, death tests, fatal and non-fatal failures, value- and type-parameterized tests, various options for running the tests, and XML test report generation.

graphics icon graphics

Tutorial projects for Computer Graphics section of AIE game programming course.

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