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JDSherbert

Print: Occasionally makes noises that sound good!


Print: Proficiencies

Print: Welcome To My Github Profile

Welcome to my Github repository! I am a highly skilled and passionate Audio Engineer with extensive experience in the AAA and VR game industries. With a keen understanding of both the technical and creative aspects of game development, I strive to create immersive and captivating gaming experiences.

I invite you to delve into my repository and checkout my work + contributions to the world of game audio!


Print: Featured Repositories

Print: JDSherbert's Github Stats

From: 19 May 2022 - To: 11 August 2024

Total Time: 1,862 hrs 2 mins

C#                     1,002 hrs 59 mins>>>>>>>>>>>>>------------   53.28 %
C++                    458 hrs 4 mins  >>>>>>-------------------   24.33 %
C                      246 hrs 7 mins  >>>----------------------   13.07 %
Objective-C            102 hrs 19 mins >------------------------   05.44 %
Other                  20 hrs 32 mins  -------------------------   01.09 %

Snake Snake






jdsherbert's Projects

audio-delay icon audio-delay

Simple C++ implementation of a basic Delay technique. Includes an example usage case.

audio-procedural-reverb icon audio-procedural-reverb

Simple C++ implementation of a basic Procedural Reverb algorithm. Includes an example usage case with a simulated sinusoidal signal.

audio-soft-clip-distortion icon audio-soft-clip-distortion

Simple C++ implementation of a basic Soft Clip Distortion technique. Includes an example usage case with a simulated sinusoidal signal.

chess icon chess

A simple command-line chess game implemented in C++. It allows you to play against an AI player using basic chess rules.

fisher-yates-shuffle icon fisher-yates-shuffle

Fisher Yates Algorithm implementation for randomizing an array of objects, implemented in various languages.

fmod-audio-engine icon fmod-audio-engine

Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.

llvm-project icon llvm-project

A fork of LLVM/Clang that supports "custom static analysis during compilation" with .clang-rules files. Custom static analysis rules can also match against Unreal Engine UCLASS/etc. metadata associated with AST nodes.

markup-language-reference icon markup-language-reference

This is a list of Markup language syntax. Markup languages are used for structuring, organizing, and formatting data and documents. They provide a way to describe the structure and presentation of information, making it easier for both humans and machines to interpret and process the content.

odin-serializer icon odin-serializer

Fast, robust, powerful and extendible .NET serializer built for Unity

programming_handbook icon programming_handbook

The Programmer's Handbook is an open source initiative to collect, archive, and localize all programming knowledge in one collective space.

rpg-paper-maker icon rpg-paper-maker

RPG Paper Maker is a game making engine, free for non commercial use, allowing you to create a 3D universe with many 2D sprites and even 3D objects using a simple interface for all available platforms: Windows, Linux, and MacOS.

sherbert-engine icon sherbert-engine

Custom game engine written in C++ and implementing various middleware.

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