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How does gamer habits affect their psychological well-being? Interested in the relationship between gaming habits and demographic information on their anxiety, life satisfaction, and social phobia.

Home Page: https://osf.io/vnbxk/

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python-gaming-anxiety-classify-mentality's Introduction

Impact of Gaming Habits on Psychological Well-Being: Anxiety, Life Satisfactions, and Social Phobia

Problem Description

Playing online video games has become widely prevalent over the last decade. Consequently, concerns have been voiced in regard to addictive online gaming behavior. At present, research in this area relies on relatively small sample sizes from around 150 to 3500 participants and are mostly focused on narrow cultural backgrounds or only young adults. The present data is the largest openly available dataset comprising of over 13,000 participants from all over the world.

With over 13,000 participants, this is the biggest openly available dataset connecting gaming habits, various socio-economic factors and measures of anxiety, social phobia, life satisfaction and narcissism.

Data Preparations

This dataset combines survey data among gamers worldwide. The questionnaire consists of several set of questions as asked as a part of psychological study. The original data was collated by Marian Sauter and Dejan Draschkow from the Open Science Framework (OSF) public databank.

OSF Dataset Reference here

What are the predictive questions?

Investigate and understand the relationship between gaming habits and psychological well-being, specifically focusing on anxiety levels, life satisfaction, and social phobia among individuals who engage in video gaming.

By analyzing and studying these factors, the project aims to uncover valuable insights into the following:

  1. How do different gaming habits relate to levels of anxiety among gamers?
  2. Is there a connection between the amount of time spent gaming and an individual's overall life satisfaction?
  3. Do certain gaming preferences or playstyles correlate with higher levels of social phobia?
  4. What are the demographic and background factors that influence these relationships?

This research can help identify potential areas for intervention or support for individuals experiencing mental health challenges related to their gaming habits. This contributes to our broader understanding of the impact of video games on mental and social aspects of life.

Reference

Sauter, Marian, and Dejan Draschkow. β€œAre Gamers Sad and Isolated? A Database About the Anxiety, Life Satisfaction and Social Phobia of over 13000 Participants.” PsyArXiv, 18 Nov. 2017. Web.

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python-gaming-anxiety-classify-mentality's Issues

Complete R&D on Online Gaming Anxiety ML project

Rework Idea: Online Gaming Anxiety Affect on Mental Health and Addiction
Video gaming has become increasingly popular, with an estimated 3.2 billion video gamers reported worldwide in 2021. Contrary to popular belief, the bulk of gamers are not children and adolescents, the average age is around 33 years old. Gaming can be good for psychological well-being despite the negative stigma associated with gaming. There are caveats to this as a growing body of research in the field of mental health and video game addiction demonstrates.
Research Paper Link Here

Kaggle Dataset: Online Gaming Anxiety
This dataset consists of data collected as part of a survey among gamers worldwide. The questionnaire asked questions that psychologists generally ask people who are prone to anxiety, social phobia, and less to no life satisfaction.
Dataset Link Here

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