Comments (3)
I am sorry because that isn't already done. I have been waiting for cocapods support. Way to do this is to download refresher project and build it. Under Products group in Xcode you should see Refresher.framework and it shouldn't be red(you have to build with device selected, not simulator). Right click on Refresher.framework and select Show in Finder option. Then just drag and drop that into your Xcode project.
Please let me know if that worked for you.
from refresher.
If you want change source code you have to include it also. The way to do this is to copy refresher into your project and drag and drop PullToRefresh.xcodeproj into your project. Then just link Refresher with your target.
from refresher.
I added these notes to README, so I will close this issue for now. If you still have problems feel free to open new one.
from refresher.
Related Issues (20)
- There are lots of compile errors after import by cocoapods HOT 1
- use tabbarcontroller view HOT 1
- Where to put custom load data code? HOT 3
- How can I use bottom load data? HOT 1
- Localization HOT 8
- refresherView'position was wrong HOT 1
- Refresher doesn't build for iOS 9 targets HOT 4
- Doesn't work very well with UISearchController
- not support CollectionView? HOT 1
- Not support remove method
- Activate refresh by programming ? HOT 2
- how to use pod with swift import .h HOT 2
- Calling StopPullToRefresh doesn't stop Refresher HOT 2
- module compiled with Swift 2.3 cannot be imported in Swift 3.0 HOT 4
- Quick pull will lead to refresh twice or more times. HOT 7
- Support for swift 4 HOT 2
- Issues with large titles HOT 1
- How to no trigger a refresh when first in a new controller HOT 1
- Swift KVO crash after deinit HOT 5
- Is only the head instance HOT 1
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from refresher.