Comments (2)
I apologize; after further testing I think it happens because of my setup.
Sometimes I click the button to restart my bot when the scores display is still up. I think that's the problem. When I did that again just now and changed some other settings in setting up the game, I was able to produce other crashes. So I think something in my setup is the problem. Sorry for any confusion I'm causing here!
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Absolutely no problem, BWEM is still one of the weaker points of the repo (e.g. haven't gotten Hitchhikers to work yet), so any reports/issues etc. on BWEM are more then welcome!
Good that it works now :)
If it does end up being on jbwapi's end, just make another issue
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Related Issues (20)
- Renders wrong colors HOT 2
- Game::drawTextScreen(): StringIndexOutOfBoundsException HOT 5
- Crashes in init on playing a replay HOT 1
- Unique identifier for units HOT 5
- Training a unit when the queue is full throws Index out of Bounds HOT 5
- [Java9+] sun.nio.ch not visible HOT 2
- (Probably) Leaking memory in WrappedBuffer::Memory allocation HOT 1
- Color should be a flyweight object HOT 1
- Unit.getInterceptors (and maybe getLarva) runs slowly HOT 3
- Game can't issue grouped commands
- Give client bots a handler for pipe disconnection HOT 1
- Update StaticBuilding methods to public HOT 6
- Test all major platforms
- CI Improvements
- twice Comman Issue Unit.Train in command center HOT 6
- Documentation for drawTextMap lacking in regards to adding color
- Investigate BWEM issue with "New Popular Fastest Map"
- Update badges in README.md
- canBuildHere mineral vs depot check is not correct
- Add LastError to Game
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