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jaterroso's Projects

3d_campus_unity icon 3d_campus_unity

A Unity application to view the 3D campus in stereoscopic 3D/Vive/hololens/gear VR/android/webgl

addressablesmanager icon addressablesmanager

Set Addressable Asset Setter From Folder a scriptable object will Assign labels addressable template and Auto Load Unload Mechanism and Load Unload on demand with ease via unity scriptable object container. Auto reorganize and structure selected assets into unity based folder, for example texture,audio,video ,mesh found within any selected folder and or recursive folders within and moves it to global Asset Folder AssetData for ease optional but recomended.Finally Creates and updates a relevant group in addressable groups as per folder assets contains and selected options.Adressable Manager then Easily instantiate and track asset via async operation. uses unitask instead of system.threading to make it compatible with webgl.

avr2 icon avr2

AVR2 Program Repository

azureservicesforunity icon azureservicesforunity

Accessing Azure services (App Service, Table Storage, CosmosDB with Table API, Event Hubs) from a Unity game

bcfier icon bcfier

Extensible BCF client and tools

bluetooth_controller_vr_lioneye icon bluetooth_controller_vr_lioneye

I designed this controller package for my blueetooth controller(VR_Lioneye). I can not find any project with this controller. I convert my playstation 2 controller codes to this. I hope it helps!

chromapack icon chromapack

ChromaPack -- A lossy texture compression plugin for Unity.

civilconnection icon civilconnection

CivilConnection enables the exchange of information between Civil 3D, Dynamo and Revit.

compas icon compas

Core packages of the COMPAS framework.

confuserex icon confuserex

An open-source, free protector for .NET applications

core icon core

The core functionality of OsmSharp.

cs-ifc-exporter icon cs-ifc-exporter

.Net library to that export BIM IFC files as SVG, OBJ, XML, DAE, STEP, IGES files

cube_texture_auto_repeat_unity icon cube_texture_auto_repeat_unity

A short C# Script for Unity that lets you change the scale of a Primitive Cube without stretching the texture. The texture will instead repeat itself.

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