Coder Social home page Coder Social logo

Comments (5)

RossAWaddell avatar RossAWaddell commented on May 23, 2024 1

That did it - thanks heaps!

from jled.

jandelgado avatar jandelgado commented on May 23, 2024

Did you try your code? I think

#include <jled.h>

auto ledStrbLts = JLed(9).Breathe(110, 113, 110)
                    .MaxBrightness(200).DelayAfter(500).Forever();

void setup() {}

void loop()  {
  ledStrbLts.MaxBrightness(random(20, 255));
  ledStrbLts.Update();
}

should work.

from jled.

RossAWaddell avatar RossAWaddell commented on May 23, 2024

Genius! Thanks again!

from jled.

RossAWaddell avatar RossAWaddell commented on May 23, 2024

Is the Breathe method supposed to flicker like this? I wanted to test to see if I could view the brightness level changes with the above code on my Uno so I changed the code to:

#include <jled.h>

auto ledStrbLts = JLed(10).Breathe(500, 1000, 500)
                    .MaxBrightness(200).DelayAfter(500).Forever();

void setup() {}

void loop()  {
  ledStrbLts.MaxBrightness(random(7, 255));
  ledStrbLts.Update();
}

With this, there is a definite flicker.

EDIT: this only happens with this line in the loop:

ledStrbLts.MaxBrightness(random(7, 255));

The effect I'm after is for each 'blink' the brightness it fades up to is different, not to change the brightness during the on phase.

IMG_3616.mp4

from jled.

jandelgado avatar jandelgado commented on May 23, 2024

The loop() function is executed over and over again with a very high frequency. There we call the JLed::Update method, which iteratively updates the LED's output according to the chosen effect. Because you are changing the MaxBrightness also over and over again, not synchronized with the JLed effect running, it is flickering.

You need something like this (Serial stuff just added for debugging):

auto ledStrbLts = JLed(10).Breathe(500, 1000, 500)
                    .MaxBrightness(200).DelayAfter(500);  // note: .Forever() removed

void setup() {
    Serial.begin(9600);
}

void loop()  {
  // Update() returns false when the effect is done 'playing'
  if (!ledStrbLts.Update()) {
    const auto brightness= random(20,255);
    Serial.print("New brightness: ");
    Serial.println(brightness);
    ledStrbLts.MaxBrightness(brightness);
    // start over
    ledStrbLts.Reset();
  }
}

from jled.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.