Comments (3)
Hi, you could try to change the JLed effects in the leds[]
array with something like:
void loop() {
if (some_somecondition) {
leds[0].Breathe(1000);
leds[1].FadeOn(2000);
// etc.
}
sequence.Update();
}
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in the example you have given, can breathe have random(2000,8000) as it's parameters?.
Since i want the duration of breathe to change after previous breathe effect has finished.
To make it easier for you:
- Assume that for the first led, random assigned a value of 3000 to breathe.
- In the void loop, i again want random to assign another value, when the previous breathe effect (the one in point 1) had finished.
- And so the process of randomly assigned values to breathe continues.
Essentially what i want is that:
- The led breathes at a different rate every time the object is updated.
- Minimum code is required. Hence, i am avoiding sequential commands. Which i would have to give to every led separately.
Extra Bit (You can ignore it if you want) : Even if i did do that, there would still be a sequence of breaths (lets say 2 short breath and 1 long breath) and thus not random.
Oh and kindly increase documentation:
- Like showing how to change a running effect at run-time. By that i mean in void loop().
- Demonstrate the working of state and misc functions through an example code.
And by the way, this library is a life-saver, i am currently making automatic stairs lights, which will illuminate the step on which the person is standing, there will also be a music mode where the led's will act as a vu meter.
The code that i had attached above was to be the default mode of the stairs. Since plain old lighting is not a trend anymore (All thanks to jled of course).
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This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 5 days
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