Comments (24)
@jammsen I just realized you probably meant the tcp part.
https://docs.docker.com/engine/reference/builder/#expose,
By default, EXPOSE assumes TCP. You can also specify UDP:
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@xxzl0130 You'll need to specify udp for the port, otherwise Docker defaults to tcp. Took me a bit to realize that myself
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@jammsen Sure! Its on the top of this page, https://tech.palworldgame.com/dedicated-server-guide.
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The server is now working properly. I left my password blank and adjusted my local network to connect properly.
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It's mainly about password settings
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Its much easier to define what the goal should be like and let docker-compose do the other stuff yes.
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Have you created and tried chmod your palworld directory ?
# Supposing your home is indeed /home/ubuntu
mkdir /home/ubuntu/palword
chmod 777 /home/ubuntu/palworld
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Have you created and tried chmod your palworld directory ?
# Supposing your home is indeed /home/ubuntu mkdir /home/ubuntu/palword chmod 777 /home/ubuntu/palworld
yes, I can see other folders and files like Engine
or linux64
inside the palworld
, but only the /home/ubuntu/palworld/game
folder is empty
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@xxzl0130 I had this too and the issue was that I had to create the palworld/game folder in advance and give it 777 permissions; after that it created all the files correctly
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Hey @xxzl0130 - If you use Docker 24.0.7 you should have access to docker-compose, you should use that, instead of very long docker-runs. Make sure your permissions/ownerships are correct, see the readme.
Hey @CooperWallace - That sounds familiar, do you have a Resource on this information for me please? I never found one.
from docker-palworld-dedicated-server.
Hey @xxzl0130 - If you use Docker 24.0.7 you should have access to docker-compose, you should use that, instead of very long docker-runs. Make sure your permissions/ownerships are correct, see the readme.
Hey @CooperWallace - That sounds familiar, do you have a Resource on this information for me please? I never found one.
I created the palworld/game folder in advance, and specify udp for the port, but there is still noting in palword/game folder.
And I noticed some error:
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 5 milliseconds to initialize
Setting breakpad minidump AppID = 2394010
[S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamFriends017 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface STEAMAPPS_INTERFACE_VERSION008 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.
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I realize I misunderstood things, the palworld
folder corresponds to the game
folder in readme, so now the problem is the S_API FAIL
error.
from docker-palworld-dedicated-server.
I realize I misunderstood things, the
palworld
folder corresponds to thegame
folder in readme, so now the problem is theS_API FAIL
error.我意识到我误解了一些事情,palworld
文件夹对应于自述文件中的game
文件夹,所以现在的问题是S_API FAIL
错误。
I'm in the same situation as you, this problem will be displayed after restarting the server, although I have queried some messages, and the task can ignore this error.
But I can't find my server in the social server.
[S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamFriends017 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface STEAMAPPS_INTERFACE_VERSION008 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.
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@xxzl0130 @906051999 Those are false positives and are always displayed. I run mine with those, and there's no isssues.
@906051999 As for the Server Browser, it looks like theres issues with too many servers. See if yours shows up in, https://www.battlemetrics.com/servers/palworld/.
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@xxzl0130 @906051999 Those are false positives and are always displayed. I run mine with those, and there's no isssues. 这些都是假阳性,并始终显示。我用这些来运行我的,没有任何问题。
@906051999 As for the Server Browser, it looks like theres issues with too many servers. See if yours shows up in, https://www.battlemetrics.com/servers/palworld/. 至于服务器浏览器,看起来有太多服务器的问题。看看你的是否出现在https://www.battlemetrics.com/servers/palworld/中。
What ports do I need to open to my server to meet this business?
I tried opening 27015 and 8211
from docker-palworld-dedicated-server.
@xxzl0130 @906051999 Those are false positives and are always displayed. I run mine with those, and there's no isssues. 这些都是假阳性,并始终显示。我用这些来运行我的,没有任何问题。
@906051999 As for the Server Browser, it looks like theres issues with too many servers. See if yours shows up in, https://www.battlemetrics.com/servers/palworld/. 至于服务器浏览器,看起来有太多服务器的问题。看看你的是否出现在https://www.battlemetrics.com/servers/palworld/中。What ports do I need to open to my server to meet this business? I tried opening 27015 and 8211
I think 27015 is useful.
And my friends can access to my server now, I think my home network meets some problem.
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UPD.
I cannot change the port, only 8211 can access.
thijsvanloef/palworld-server-docker can run correctly and can change port to others.
from docker-palworld-dedicated-server.
UPD.
I cannot change the port, only 8211 can access.
thijsvanloef/palworld-server-docker can run correctly and can change port to others.
I also used this project, and the IP direct connection was indeed successful, guessing that it was annotated with community-related configurations.
Actually, I just queried the server I tested earlier in the https://www.battlemetrics.com/servers/palworld/, but unfortunately the information update was delayed by an hour, maybe it was successful before, but I didn't wait.
from docker-palworld-dedicated-server.
UPD.
I cannot change the port, only 8211 can access.
thijsvanloef/palworld-server-docker can run correctly and can change port to others.
Hey @xxzl0130 - sure mine can this too. 8211 is only the internal port where the gameserver is publishing "Gamedata", you can just map this around with your Docker-Compose file in the ports section. But there are problems right now with the gameservers, see here https://tech.palworldgame.com/dedicated-server-guide#qa and according to Discord Announcment channel massive amounts of network-stress on Epic Online Service, so when your server just dont publish, try no-password and direct-connct via ip, like i do. The server-browser only gets 200 servers, you have to click so many times "next 200" that your gae sometimes breaks because of memory-leaks before you even can list you server. Thats just Early-Access, give them time to fix it.
I realize I misunderstood things, the
palworld
folder corresponds to thegame
folder in readme, so now the problem is theS_API FAIL
error.
Thoose are more like warnings, then errors, you can savely ignore them, a collegue of mine setup his docker-image in a different way and after the 2nd time it dis-appears, thats just Steam doing Steam things. most of others game do that too, according to him, so dont worry about that.
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UPD.
I cannot change the port, only 8211 can access.
thijsvanloef/palworld-server-docker can run correctly and can change port to others.Hey @xxzl0130 - sure mine can this too. 8211 is only the internal port where the gameserver is publishing "Gamedata", you can just map this around with your Docker-Compose file in the ports section. But there are problems right now with the gameservers, see here https://tech.palworldgame.com/dedicated-server-guide#qa and according to Discord Announcment channel massive amounts of network-stress on Epic Online Service, so when your server just dont publish, try no-password and direct-connct via ip, like i do. The server-browser only gets 200 servers, you have to click so many times "next 200" that your gae sometimes breaks because of memory-leaks before you even can list you server. Thats just Early-Access, give them time to fix it.
I realize I misunderstood things, the
palworld
folder corresponds to thegame
folder in readme, so now the problem is theS_API FAIL
error.Thoose are more like warnings, then errors, you can savely ignore them, a collegue of mine setup his docker-image in a different way and after the 2nd time it dis-appears, thats just Steam doing Steam things. most of others game do that too, according to him, so dont worry about that.
I changed the port setting through PUBLIC_PORT
, and also I confirmed that the docker is listening on the desired port, but I just can't connect with it, it's wired. I'll try again later.
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Hey @xxzl0130 try reading from this comment and all of them below, maybe that helps you out:
#9 (comment)
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@xxzl0130 @906051999 Those are false positives and are always displayed. I run mine with those, and there's no isssues. 这些都是假阳性,并始终显示。我用这些来运行我的,没有任何问题。
@906051999 As for the Server Browser, it looks like theres issues with too many servers. See if yours shows up in, https://www.battlemetrics.com/servers/palworld/. 至于服务器浏览器,看起来有太多服务器的问题。看看你的是否出现在https://www.battlemetrics.com/servers/palworld/中。What ports do I need to open to my server to meet this business? I tried opening 27015 and 8211
@xxzl0130 @906051999 Those are false positives and are always displayed. I run mine with those, and there's no isssues. 这些都是假阳性,并始终显示。我用这些来运行我的,没有任何问题。
@906051999 As for the Server Browser, it looks like theres issues with too many servers. See if yours shows up in, https://www.battlemetrics.com/servers/palworld/. 至于服务器浏览器,看起来有太多服务器的问题。看看你的是否出现在https://www.battlemetrics.com/servers/palworld/中。What ports do I need to open to my server to meet this business? I tried opening 27015 and 8211
I think 27015 is useful.
And my friends can access to my server now, I think my home network meets some problem.
You guys dont need 27015, thats mostly Steam-Query Autodiscovery, but this server uses EOS. If the server needed more then 8211 it would be written here: https://tech.palworldgame.com/dedicated-server-guide
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Did the comments on the other issuehelp?
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I also switched to Docker-Compose, which specifies the port as UDP, I don't know if this is different from using docker run -p
, but it's easier to modify parameters
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Related Issues (20)
- [Bug Report] Player join/left issue with character creation HOT 1
- [Bug Report] Player join/leave cannot have commas in name HOT 1
- [Bug Report] Player join/leave doesn't work with players of the same name HOT 1
- [Bug Report] Crash Loop (LowLevelFatalError) HOT 4
- [Feature Request] Automatic Restart should not wait 15 minutes when no player is on the server
- [Bug Report] RCON Port setting change in 1.50 HOT 6
- [Bug Report] Error when auto restart HOT 3
- docker部署后无法正常使用RCON,cli: execute: auth: rcon: dial tcp: lookup tcp/###RCON_PORT###:unknown port HOT 6
- [Feature Request] Make gosu-binary building more transparent
- [Bug Report] Log file consumes all remaining HDD space associated with Docker system HOT 3
- [Feature Request] Implement server OoM crash detection and restart HOT 2
- [Bug Report] RCON Log gets cut off
- [Bug Report] New alias for rconcli with timestamp
- [Bug Report] After docker container update Server failed to start with permission denied HOT 11
- [Bug Report] Container backups also backup the Palworld built-in backups HOT 1
- [Bug Report] Automatic Restart stopped working HOT 2
- [Question] 您好,我在游戏中,会接受到容器显示的备份 通知,我想询问下这个备份通知能否不在游戏内显示,可以在容器日志中 HOT 3
- [Feature Request] use semantic versioning HOT 7
- [Bug Report] No config found, generating one HOT 3
- [Bug Report] Your descriptive title here! HOT 1
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