Comments (2)
Screen size might be an issue - what if the screen cuts columns of the grid off?
Viewport meta tag on the game page can be used to avoid this.
Touch input vs virtual arrow keys
Swipes for keyboard keys should work in most cases. The problem is the size of the dots for onDotClicked, 40x40px is the size recommended for usability.
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If viewport is set (<meta name="viewport" content="width=device-width, initial-scale=1.0"
), then setting canvas width and height to 100% should display it correctly.
I think swipe events can be detected using touch events.
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Related Issues (14)
- Custom grid size HOT 2
- Consider dropping P5 as a dependency HOT 6
- Sharing games made with 24a2 HOT 7
- Update library file path in https://24a2.routley.io/tutorial/ HOT 1
- Feature request: custom grid size HOT 1
- Feature request: set text color HOT 1
- Helter Shelter - a game based on the 24a2 engine HOT 1
- Add basic sound support HOT 1
- onDotClicked() doesn't work when the canvas has padding
- ES6 modules support HOT 4
- Configurable clear color HOT 2
- A list of featured games? HOT 2
- How does onDotClicked work? HOT 2
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