Comments (2)
@iuab92112 if it's maintained or not, it's really new and has never been used for real games, I don't think.
But if the code is solid, it doesn't matter if it's maintained in my opinion.
But as a total Roblox noob, I would like to read more hints on how to get started. For instance, the script which is provided, where do I put it? Starterplayer? I have no clue. I tried to put the starter script in a bunch of places but nothing happened.
(I know programming in several languages, but the Roblox Studio has me confused, there are so many things in it...
from nature2d.
You can make a game with it whether the game is for release or just a demo. You may run into a few minor bugs here and there but it shouldn't be much of a problem. There are a few things about the library that must be redone (like inheritance etc) so you might not be able to achieve certain things with the engine, but it still does open a lot of boundaries!
As for maintenance, I am unable to find sufficient time to work on Nature2D right now so there hasn't been a new release in a year. Will see if I can in the future sometime. But yes, you can go for using the latest release (March 2022) as that's the most stable release as of now. Thanks
from nature2d.
Related Issues (20)
- CanTouch Property for RigidBodies. HOT 1
- Applying upwards force, makes the rigidbody go downwards HOT 2
- CanRotate property for rigidbodies HOT 2
- RigidBody:SetSize() changes only the size of the GuiObject
- N-gon Custom Rigid Body Construction Plugin HOT 1
- FPS Unlocker causes physics issues HOT 2
- self is nil in Engine:Start() method HOT 1
- Move a rigidbody without freezing it in the air HOT 13
- Is there a method for stopping an :ApplyForce()? HOT 2
- Getting the error "RenderStepped event can only be used from local scripts" when using engine:Start() HOT 1
- Error Code with mouse constraints
- 2D multiplayer sync? HOT 3
- keep velocity after collision HOT 1
- how do I get the MouseConstraint to work? HOT 1
- ApplyForce wont stop after value is set to false HOT 2
- Lots of rigidbodies lagging the game
- Collisions break if body goes outside the viewport HOT 1
- Get name of obj that touched the rigidbody using .Touched
- :CreateCanvas() creating a canvas in the wrong position?
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from nature2d.