Comments (2)
Thanks! this includes all the information I need.
from thyseus.
Hey there -thanks for your interest in Thyseus!
Components and systems cannot be added to a World
after building, but a WorldBuilder
has no way of knowing if the components/systems it's given were loaded dynamically or not, so dynamically loaded chunks (or dynamically loading the WorldBuilder
/World
itself) are totally fine. If this is what you're looking for, this is definitely possible in Thyseus!
If you want to add components/systems after building, Thyseus does not support this. You can work around this by using multiple worlds (e.g. a "menu world" which handles selection of any potential plugins, and the actual game world which is built from those plugins). You could also technically re-build a world with the newly added components/systems, although I would probably advise against this approach.
I hope that answers your questions, and let me know if you need anything else! 😄
from thyseus.
Related Issues (20)
- [FEAT] Enter/Exit queries
- [FEAT] SystemBuilder API
- [CLEANUP] Investigate emplace pattern
- [FEAT] `Query.p.single()`
- [FEAT] Allow `Entity` objects to be dropped if no longer used
- [FEAT] Investigate `Thread<T>` proxies, transferable object API
- [FEAT] Add dev-only warning for no applyCommands systems
- [BUG] Typescript return type for vite in rollup-plugin-thyseus incorrect HOT 1
- [BUG] vite won't build top level async await from template HOT 4
- [BUG] Promise returned by runSchedule resolves before systems finish execution
- [BUG] Without filters not working
- [FEAT] Query iterator methods
- [BRK] Remove `Read<T>`, `ReadModifier`
- [FEAT] `Query.p.groups()`/`Query.p.pairs()`
- [FEAT] Query iterator inlining
- [FEAT] [create-thyseus] More options for create-thyseus
- [FEAT] [BRK] Simplify parameter map
- [BUG] Incorrect console warn
- [FEAT] Explore removing `Commands`, `Entities`
- [FEAT] @thyseus/math
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from thyseus.