Jack Yang's Projects
A generative-AI assistant for Unity development
A tree data visualization based on hierarchical Amazon Products and their Categories
A series of interactive ARkit applications I built through Xcode.
Vulkan-based Assimp Model Importer
Projects from my Udacity Computer Vision Nanodegree that includes: Facial Keypoint Detection, Image Captioning and SLAM
A Verticacl Slice Project from Oculus VR Course
A series of my flutter projects
A fun VR game where a hungry chef tries to eat as much food as possible without being caught by an angry boss.
One of my first IOS app made. A simple matching game where users have to match the cards in a given amount of time.
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.
Source code for "Breaking Binocular Redundancy Through Virtual Reality" paper
NeonPainterVR is a 3D Painting VR game where the user stands on top of a lone planet in space.
A .NetCore version of Lidgren Network that runs on Windows, Mac and Linux
Poly Space VR is a low poly, lightweight, open-source social platform where you can meet and chat with your friends in VR.
Shader experiments using Unity's Shader Graph
An experiment to VR without hand interaction -- best for Google Cardboard users
This repository focuses on vision enhancement devices that reduce the number of metamers. The project currently includes Oculus Rift color calibration, hyperspectural image processing and VR simulation for experimental purpose.
CS506 Project
One-stop-shop for XR Design Guidelines 🏪
A collection of ready-to-use XR Mechanics
My Personal Website