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  • I'm an avid Developer & Content Creator.
  • Love Technical Art/Shaders & Graphics Engineering.
  • Aspiring to become a self-taught Graphics Engineer.
  • I hope you like the shaders, more to come in the future.
  • Feel free to contact me on X if needed!
  • Check out the links below, to know more about me.


⭐ 1,000 Views @ 12/10/23

Juma's Projects

coursera-interactive-computer-graphics icon coursera-interactive-computer-graphics

My notes & any cool things I find while doing the course called "Interactive Computer Graphics" on Coursera by Takeo Igarashi representing the University of Tokyo.

graphicsprogrammingroadmap icon graphicsprogrammingroadmap

This is a project with a sole purpose of reminding myself of what I need to learn in order to become a graphics engineer.

graphicswebsite icon graphicswebsite

Website that is mainly contained with graphics mainly powered by Typescript & ThreeJS. This is mainly just a fun project to fiddle around with TypeScript & Graphics.

j-2k icon j-2k

Read me created for the upcoming year of 2024, this was made in December 2023 to showcase everything I did previously. & because my old readme was old & kinda messy

j-2k.github.io icon j-2k.github.io

My website & acting portfolio where I also document things that I learn in my programming adventures!

opengl_trials_1 icon opengl_trials_1

the first opengl project, it's time to do some proper graphics (Vulkan later).

problem-solving icon problem-solving

Problem solving repository to deposit my answers for problems ranging from websites to courses I have done.

raytracing icon raytracing

Starting my first raytracing project, I learned this from The Cherno. This raytracer is written from scratch but it also is going to be made with interactivity in mind so we will also be using Vulkan.

shadershowcase2023public icon shadershowcase2023public

(Old version of this repo is privated!) My personal shader "Portfolio" I guess. I will try showcase many of the shaders I create for fun through shader code mainly, most likely won't have any shader graph stuff (BIRP).

shadershowcase2024 icon shadershowcase2024

My personal shader "Portfolio" for the year of 2024. I will try showcase many of the shaders I create for fun through shader code mainly, most likely won't have any shader graph stuff (BIRP).

shadertoyart icon shadertoyart

All my Shadertoy Art Projects to github from my Shadertoy account > https://www.shadertoy.com/user/jumagfx

softwarerenderertga icon softwarerenderertga

Writing a Offline Software Renderer (Rasterizer) that outputs a single TGA image with a rendered model with some shaders, using nothing but C++ and Ssloy's TinyRender Resource.

unitys3los icon unitys3los

s3 repo with db communication / job system / mobile&pc build game

valorant-randomizer-quest icon valorant-randomizer-quest

A simply and funny software idea for my friends. Simply generates a random weapon & agent to use depending on multiple factors, with maybe some... twists I guess?

visualizeraytracinginunity icon visualizeraytracinginunity

Visualizing Raytracing in unity, sole purpose of this project is to visualize my first raytracer from scratch in a better prespective using a engine.

zolanorepublic icon zolanorepublic

(Original Version of this repo is privated due to some issues) My second semi-serious Game. A Challenging Open-World, Fantasy, RPG game. Art inspired by Genshin Impact & Zelda BOTW. Combat inspired by Trove, New World, & DS. Zoc'Nier is the old prototype name for the game, the new name is Zolanore.

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