Juma's Projects
2024 to-do list
Console Application C# .NET framework
My notes & any cool things I find while doing the course called "Interactive Computer Graphics" on Coursera by Takeo Igarashi representing the University of Tokyo.
Ignore this repo, mainly a fun repo to practice front end web dev.
This is a project with a sole purpose of reminding myself of what I need to learn in order to become a graphics engineer.
Website that is mainly contained with graphics mainly powered by Typescript & ThreeJS. This is mainly just a fun project to fiddle around with TypeScript & Graphics.
Recreating the old pre-nerfed dbd hillbilly for fun (pre2020) using unity
Read me created for the upcoming year of 2024, this was made in December 2023 to showcase everything I did previously. & because my old readme was old & kinda messy
My website & acting portfolio where I also document things that I learn in my programming adventures!
my github profile readme
the first opengl project, it's time to do some proper graphics (Vulkan later).
Problem solving repository to deposit my answers for problems ranging from websites to courses I have done.
a puzzle rpg
Starting my first raytracing project, I learned this from The Cherno. This raytracer is written from scratch but it also is going to be made with interactivity in mind so we will also be using Vulkan.
(Old version of this repo is privated!) My personal shader "Portfolio" I guess. I will try showcase many of the shaders I create for fun through shader code mainly, most likely won't have any shader graph stuff (BIRP).
My personal shader "Portfolio" for the year of 2024. I will try showcase many of the shaders I create for fun through shader code mainly, most likely won't have any shader graph stuff (BIRP).
All my Shadertoy Art Projects to github from my Shadertoy account > https://www.shadertoy.com/user/jumagfx
Writing a Offline Software Renderer (Rasterizer) that outputs a single TGA image with a rendered model with some shaders, using nothing but C++ and Ssloy's TinyRender Resource.
my personal training project
an old TBRPG
Tetris using raylib & cpp with cmake
s3 repo with db communication / job system / mobile&pc build game
A simply and funny software idea for my friends. Simply generates a random weapon & agent to use depending on multiple factors, with maybe some... twists I guess?
Visualizing Raytracing in unity, sole purpose of this project is to visualize my first raytracer from scratch in a better prespective using a engine.
(Original Version of this repo is privated due to some issues) My second semi-serious Game. A Challenging Open-World, Fantasy, RPG game. Art inspired by Genshin Impact & Zelda BOTW. Combat inspired by Trove, New World, & DS. Zoc'Nier is the old prototype name for the game, the new name is Zolanore.