Comments (1)
This has been done well enough, we'll keep an eye out in the future.
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Related Issues (20)
- Support audio resampling / format conversion
- HAL support (macOS) HOT 1
- Finish overlay display on D3D11
- Research overlay display for OpenGL
- macos: only fall back to APPLE on 2.1 contexts (or just detect glGenVertexArrays errors) HOT 3
- Drawing overlay influences capture - macOS 10.12.4 HOT 6
- ShadowPlay-like rolling buffer HOT 1
- Use a shader compiler to support various OpenGL / Direct3D versions with a single source HOT 1
- Investigate faster MSVC mutex HOT 1
- Cannot open "capture.mp4" when starting record HOT 2
- vao gen: 1282 (macOS, Iris, OpenGL 4.1, GLSL 4.10)
- all-rust: Killing capsulerun doesn't kill target (on windows)
- all-rust: make --dll optional, determine library path from executable arch at least in dev
- x86_64 capsulerun should panic on 32-bit target, or somehow get it to work HOT 1
- Add macos test where CGLFlushDrawable is loaded dynamically from framework
- linux runner: LD_PRELOAD both archs, just to be sure
- wstr! macro is sort of a heavy dependency HOT 2
- Remove dependency on `dlopen` for test binaries HOT 1
- windows: gl function pointers are extern "system" (stdcall), not extern "C" (cdecl)
- env_logger is sort of heavy
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