Comments (2)
This is implemented partly. Not with uTinyRipper
, but still with UABE. Because uTinyRipper
doesn't export the concrete item amounts and item IDs as expected (concretely: it doesn't export properties of MonoBehaviours
, so we only know the amount of child game objects, but not the concrete amount returned by the script).
The structure of the game assets had changed a bit, so it's now easier to just extract everything important in a decent amount of time with less manual steps.
What still could be improved a bit is rewriting the extract.sh
in python, as the coordinate calculation via awk
is quite slow (resulting in 30-60 minutes runtime instead of possibly only a few seconds/minutes).
Also it currently only sums up localPosition
, without respecting the localRotation
via quaternions, resulting in wrong coordinates for a small amount of things that do have rotations in their parent game objects.
Exporting Item IDs for chests and ideas needs to be checked for correctness, as it outputs seemingly wrong IDs.
from pine-interactive-map.
Not needed, the game isn't going to change anymore.
Figuring the Item IDs out by hand seems to be less work.
from pine-interactive-map.
Related Issues (20)
- Localized item names
- URI parameters
- Beta 2 (and 3) HOT 1
- De-/select multiple layers at once
- SEO
- Cache-Control
- Several permalinks at once
- Areas (and maybe Caves) as extra layers HOT 1
- Cave layers
- Mark area as completed
- Make the layers permalink parameter hierarchical
- new plaftorm for pine map HOT 1
- No popup images in IE11
- When I start a new game, how do I reset this map? HOT 1
- Remove old versions
- Settings menu
- Collapse Languages
- Guide/Walkthough on how to download this project for local development HOT 7
- Screenshots from the wiki data are not working HOT 1
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from pine-interactive-map.