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Extra Utilities Reborn (a port of xu2 for 1.12.2 and 1.7.10)
Cannot disable redstone clock with a redstone signal (such as a lever). I guess this was an original feature. Do you have plans to implement it?
I set up all the prerequisite generators and am draining power from all of them but when right click the rainbow generator it say idle and none of the name are check off what going on.
The advanced chicken wing ring took a lot of effort to make. How is it different from the regular chicken wing ring exactly? No offense, but There's not much explanation so far in terms of documentation, and yes, I appreciate it's a work in progress. It did seem a little like I was making your mod's equivalence of an angel ring, but it doesn't seem different from the base chicken wing ring at all. At least it could maybe eliminate fall damage?
I am currently playing a mod pack using this version of extrautilitiesreborn.
When placing the glass, it causes the light levels on top of the glass blocks to become 0, and it remains that way even after another is stacked on top, as shown by the red X's. This causes mobs to spawn inside the glass.
It also does not prevent mobs from going through the glass. This can be seen by the zombie stepping out of the glass, and a creepers face right next to my sword as it was spawning inside the glass.
Hi, I have version 1.7.4 for MC 1.18.2, all working fine expect no crafting recipe shows up for like 80% of the Ender Quarry upgrades.
Only recipes available are world hole and speed 1.
Hello;
For a while, I was having trouble with a set of mods I was using, where something was causing the recipe for anything requiring "any ingot" to instead require "Empty Tag forge:ingots". This was discovered when I tried to make an ingot cast with tinkers construct; it simply would not work. I spent around a day trying to find the cause and solution to the problem with little luck, until I remove this mod by chance. After a while, I fixed the issue by removing this mod. I'm not sure why such an issue happened, but it is clear that this mod is doing something to alter forge tags in a way that makes progression with other mods very difficult. I would very much like to use this mod, given how useful the original was in so many regards in my 1.12.2 games. But if it causes issues with other mods that I use more often, that won't be possible.
Edit: forgot version info. Forge 1.16.5, mod version 1.7.3.
Disregard this, wrong mod.
Please, Please PLEASE! make mechanical users compatible with tinkers construct weapons.
I would really appreciate a reply on this.
In the 1.16.5 version when you put quartz into the Resonator (yes it is powered) it does nothing. It looks like I'm not the only one having this problem as others have complained about this in Cursed Forge.
The name of the double compressed cobblestone is named compressed cobblestone just like the actual compressed cobblestone. i found this out in the en_us.json file.
Hello,
They have collision when you should be able to walk right through it. Also in the original EU2, the fully grown variations deal damage to you.
These seeds also spawn planted in The End. But this issue is mostly referring to the seeds having a collision box when they really shouldn't.
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