Comments (2)
Hello,
The provided ABP_Metahuman_Face requires assets acquired from adding a metahuman from Quixel Bridge. Once added from Quixel Bridge, there will be a list of missing plugins and project settings. Once enabled, and editor is restarted to apply, any errors present in the ABP will be resolved.
After following these steps in UE 5.3.2 with Inworld Unreal SDK v1.4.1 (latest) I am unable to reproduce any compiler errors in ABP_Metahuman_Face
Thank you, we will add to documentation so setup process is more clear.
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The errors do not come from missing assets. They come from the enum comparison nodes. I attached a video below. Here are the steps:
- Install Inworld AI plugin from the marketplace and enable it.
- Add MetaHuman to the project.
- Add Inworld MetaHuman plugin to the Plugins folder.
- Open the blueprint and see the errors.
2023-12-01.07-28-19.mp4
I guess it is because I use the marketplace version.
from inworld-unreal-sdk.
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