Comments (3)
Our object loader only supports triangle meshes. More than 3 vertices cannot be read.
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The OBJ loader expects triangulated meshes, since non-triangular meshes create lots of problems (faces might not be planar, splitting them into triangles is not unique and so on). You can triangulate your mesh in your favorite 3D modeling tool. In Blender for example the hotkey [Ctrl]+[T] will triangulate selected faces in edit mode.
from splishsplash.
Thanks. I will try it in blender
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Related Issues (20)
- Benchmarks using different CPUs, GPUs and RAM size.
- deformable solids attached to rigid bodies
- Adding a cff file for citation
- windows GUI interface is not stable HOT 5
- Get force and torque applied to rigid body by fluid
- Installing python bindings after building from source fails due to already existing "build" directory
- .bgeo output files not working with houdini or vray HOT 3
- About the boundary handling with MLS in DFSPH
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- Example on how to read rigid body bin files
- Windows CMake issue HOT 4
- Running splishsplash in DOS environment
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- How to Change Phase
- Build Error CuNSearch HOT 1
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- use SPlisHSPlasH on macos 14.3 (23D2057) with M3 chip HOT 6
- Where is "Consistent SPH Rigid-Fluid Coupling"?
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