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LunaTheFoxgirl avatar LunaTheFoxgirl commented on August 15, 2024

This is planned to be fixed in 0.9, the reason for the high CPU usage is due to the prior Inochi2D implementation being very paranoid about the outside app messing up its state, so it has a lot of unneeded state resets built in to keep the internal draw state valid.

For 0.9 I plan to just set up absolute neccesary state at scene start and then assume state won't get messed up by the developer.

from inochi-session.

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