Comments (12)
Leaving this here because it can be useful for @arrrrik :
[18:46:17] [Client thread/ERROR]: The missing resources for domain elemental_invocations are:
[18:46:17] [Client thread/ERROR]: textures/items/debugger.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_water_0.png
[18:46:17] [Client thread/ERROR]: textures/items/elemental_core_fire.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_air_3.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_death_1.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_earth_3.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_water_1.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_life_2.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_fire_1.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_air_2.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_fire_4.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_life_1.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_earth_1.png
[18:46:17] [Client thread/ERROR]: textures/items/elemental_core_life.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_water_2.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_earth_2.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_death_0.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_fire_0.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_death_4.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_earth_0.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_life_0.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_water_3.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_fire_3.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_air_1.png
[18:46:17] [Client thread/ERROR]: textures/items/elemental_core_water.png
[18:46:17] [Client thread/ERROR]: textures/items/elemental_core_death.png
[18:46:17] [Client thread/ERROR]: textures/items/elemental_core_earth.png
[18:46:17] [Client thread/ERROR]: textures/items/elemental_core_air.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_death_3.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_life_4.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_air_4.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_water_4.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_life_3.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_fire_2.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_air_0.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_earth_4.png
[18:46:17] [Client thread/ERROR]: textures/items/wand_death_2.png
[18:46:17] [Client thread/ERROR]: textures/items/wand.png
from elementalinvocations.
I'm working on an actual logo, but I threw in a joke debugger texture for now.
from elementalinvocations.
Alright, can you make the charges slightly transparent?
Btw the charges go in anohter sub folder, I moved them for you.
from elementalinvocations.
For the sunstrike texture- do you mean just a 16x16 gradient? or does it need some shape?
from elementalinvocations.
gradient is fine, but it should also be brigher in the center and more transparant near the edges
from elementalinvocations.
Sorry, what I mean is, are you just looking for a square? Or a shape other than a square? I'm not sure
how this texture will be implemented.
Edit: also looks like I forgot to commit the magic missile sprite sheet. I'll have that done about 0530 eastern
from elementalinvocations.
https://gyazo.com/6d08b7517bb9d7880779786291441502
from elementalinvocations.
LIke that beam, itll be stretched out a lot
upwards
from elementalinvocations.
Okay, I can just make a super long texture to begin with so that stretching will be less noticeable.
from elementalinvocations.
actually just make it uniform in the vertical direction, that'll be best I think
from elementalinvocations.
Sounds good
Edit: I also recommend running the ball_lightning sprite sheet at 10-12fps
Edit again: unless there's a pre-set frame rate for sprites? I genuinely don't know. I can duplicate frames if necessary though.
from elementalinvocations.
What element(s) causes the confusion potion effect?
Edit: never mind, I just remembered "Oh yeah, I'm on Github and I can just search for that."
from elementalinvocations.
Related Issues (4)
- Implement spells
- Sound effects HOT 1
- Wands not doing anything HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from elementalinvocations.