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T145 avatar T145 commented on August 29, 2024

Do you mean deobfuscate? And if so, the coordinate integer variables are available through the TileEntity class itself, representing the location of the entity. Therefore, no need for deobfuscation as they represent variables assigned in runtime.

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Shevchik avatar Shevchik commented on August 29, 2024

No, i mean reobfuscate to srg. The names of those fields for some reason are not reobfuscated and this results in a crash.
For example after reobfuscation xCoord should change to field_70329_l but this doesn't happen.

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T145 avatar T145 commented on August 29, 2024

Have you tried reobfuscating through Forge? Deobfuscate w/ BON, decompile w/ fernflower, make changes, recompile w/ Forge, reobfuscate w/ Forge.

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Shevchik avatar Shevchik commented on August 29, 2024

I can't even recompile using forge, it failes to compile it's own files for some reason.
Also i'm recompiling only a part of a mod using the deobfuscated version of a mod as a library.
(Because it is almost impossible to find all libs for IC2).

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T145 avatar T145 commented on August 29, 2024

Ah, IC2! Did you include all of the mods that IC2 uses as libraries? If you don't, then you'll get errors. I remember Buildcraft was at least one of them. Based off of what you described so far, I don't think this is a BON issue. It must be something wrong w/ the way you have things on your system.

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Shevchik avatar Shevchik commented on August 29, 2024

I managed to get forge working, but even forge reobfuscaton to srg still does not obfuscate those fields, wtf?
Currently i have to use a workaround by getting those values using reflection by that kinda sucks.

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Shevchik avatar Shevchik commented on August 29, 2024

I managed to fix that by myself, that was my mistake actually.

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