Name: Leah Lindner
Type: User
Company: Hangar 13 Games
Bio: German-English game developer and graphics programmer. I love finding out how things work and visualizing them in a creative ways using modern tech.
Twitter: CGIllation
Location: Brighton, United Kingdom
Blog: http://leah-lindner.com
Leah Lindner's Projects
A basic Virtual machine operating on bytecode with a stack and Van Neumann Architecture. Built in Assembler.
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
Winner of the "Brains Eden 2017" 48 hour GameJam in Cambridge with the theme "Give and Take"
Linux Configuration
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
OpenGL Mathematics (GLM)
Godot Engine – Multi-platform 2D and 3D game engine
Project for my first raytracer. Trying to make it render beautiful images :3
another math library because programming it yourself is fun
Powered Explicit Guidance Ascent System
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
Playing Field GameJam
RmlUi - The HTML/CSS User Interface library evolved
Subtractive polyphonic synthesizer with MIDI support using minimal libraries - crossplatform
C++ Library Manager for Windows, Linux, and MacOS
C++ game engine focusing on modern rendering techniques and performance.