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Tim Potze's Projects

aiworld icon aiworld

School assignment. A 3D simulation engine.

amxwrapper icon amxwrapper

A C# wrapper for the Pawn Abstract Machine Executor.

arduino-game icon arduino-game

School assignment. Astroids Arduino game controlled with a nunchuck

basic3d icon basic3d

Testing out some basics of 3D rendering.

chr2r icon chr2r

School assignment. win32 game

cod4maprotationbuilder icon cod4maprotationbuilder

An application allowing you to easily create map rotations for the game Call of Duty 4: Modern Warfare.

codservercache icon codservercache

A Call of Duty 4: Modern Warfare servercache.dat reader in C#. Can extract the server cache and favorites list.

cpp-minesweeper icon cpp-minesweeper

School assignment. An exact replica of the classic Windows 95/98/XP game called minesweeper.

earlescript icon earlescript

A basic Earle script language compiler/runtime fully written in C#. Earle is a scripting language I created, inspired by GSC script. (The compiler still needs a lot of optimization work)

full-template icon full-template

A more complete example component with scripting, events, SDK calls, and multiple files.

gameoflife icon gameoflife

School assignment. A very basic game of life simulation.

gbemmy icon gbemmy

A failed attempt at creating a gameboy emulator in C#.

jsmachines icon jsmachines

Fork of https://sourceforge.net/projects/jsmachines/

karo icon karo

School project, Karo Game and AI

laget icon laget

A NuGet server written using the Laravel PHP Framework (example on http://nuget.timpotze.nl/).

lcd-callofduty4 icon lcd-callofduty4

A Call of Duty 4: Modern Warfare server monitor for the G15/G510 keyboard.

lcd-spotify icon lcd-spotify

A Spotify "currently playing" monitor for the G15/G510 keyboard.

logiframe icon logiframe

A framework for monochrome Logitech gaming keyboard LCDs.

neowx icon neowx

Customized neowx skin with changes to compensate for my broken humidity sensor (+ other things)

opengta2 icon opengta2

An open source re-implementation of GTA II using C#, MonoGame and the original assets. The project is currently in an early stage of development.

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