Comments (13)
I can't get AudioEffectCapture
/AudioStreamMicrophone
to work in even a simple example in Godot 3.4. I opened godotengine/godot#55315, I think this is an upstream problem.
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@AgentSmith0 Glad to hear it, I hope I can use it on Android successfully soon too. Gonna Let u guys know if it works.
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I'll close this for now. If a similar issue persists please open a new specific issue. I'll probably revert to using Enet in the future, but for now @meisamsafavi/Godot-Enet-VOIP seems like a ok alternative.
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I'm on Linux 5.15.4-arch1-1
. The plugin works fine for me on 3.3.4, but not at all on 3.4 (stereo_data
is all 0
).
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@AgentSmith0 do you know if your Godot is compiled with -fPIC, and if so, have you tried compiling without that flag?
I don't think my Godot was compiled with -fPIC, because I downloaded it from the Godot homepage. And I haven't tried compiling it without that flag.
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https://github.com/meisamsafavi/Godot-Enet-VOIP works fine for me. Thank you @meisamsafavi, @rcorre and @c-as!
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@rcorre
The following version will settle your problem.
https://github.com/meisamsafavi/Godot-Enet-VOIP
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@meisamsafavi It seems the linked repo does not have code files 🤔
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@realkotob
look for the project in my GitHub repository.
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But I do have a big problem with it.
It's not working on android properly.
Unfortunately.
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@meisamsafavi I found https://github.com/meisamsafavi/Godot-Enet-VOIP on your page and its just an empty godot project.
If you want to modify an existing project, you should fork it instead.
Besides, I was able to reproduce the problem with AudioEffectCapture
in Godot (godotengine/godot#55315), so I think this can be closed, but I'm not OP.
@AgentSmith0 do you know if your Godot is compiled with -fPIC
, and if so, have you tried compiling without that flag?
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@rcorre
Sorry for the empty project. It's all okay now.
I managed to run the project on Godot 3.4 by changing the WebSocket to Enet.
but the real deal here is it's not compatible with android at all with any version.
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OK, I suspect I actually encountered a different bug than you, then. By compiling without -fPIC
I worked around both godotengine/godot#55315 and this issue.
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Related Issues (20)
- for some reason it won't let me activate the plugin HOT 3
- Problem to connect to server HOT 1
- The sound is choppy when the program receives 9+ input signals HOT 21
- Error In Demo HOT 7
- Update to 3.3.1 HOT 2
- Tip for submitting both a demo and an addon from the same repo HOT 1
- Use Opus HOT 7
- ENet compatibility HOT 1
- Not Working on Android Platform HOT 2
- [Feature Request] - encryption HOT 1
- Buffer consistently growing, making the application lag and unusable HOT 1
- [Feature] Attack/Release settings HOT 1
- Compatibility with Godot 3.5 HOT 4
- [HELP WANTED] Any idea on removing echo?
- Does it have Godot 4 support? HOT 4
- Set stereo to false
- Update 3.2.4 / 4.0 -> real time VoIP HOT 4
- [Off-Topic] - How to make a beat detection? HOT 8
- [Feature] - Disconnect HOT 2
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