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Igrium avatar Igrium commented on September 27, 2024

While that's on the todo list, and the exact reason behind it is known (and rather straightforward), it's not a priority rn. Do you have a particular project that it's causing issues with?

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BaiGave avatar BaiGave commented on September 27, 2024

No, but at the same time, I would like to ask, the entities in the mod seem to be unable to display too, is there any way to solve this problem?

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Igrium avatar Igrium commented on September 27, 2024

Which entities in particular? Due to the way Minecraft's rendering engine is structured, support for each entity must be coded manually. Not all entities are supported atm, and entities that are not supported will come at a later date.

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BaiGave avatar BaiGave commented on September 27, 2024

https://www.curseforge.com/minecraft/mc-mods/naturalist
None of the entities in this mod seem to work (I tried several, none of them work)
The possible reason is that it uses this mod as a front
https://www.curseforge.com/minecraft/mc-mods/geckolib

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BaiGave avatar BaiGave commented on September 27, 2024

Then in the future, will there be a function for us to add mod creatures? After all, there are too many mod creatures, and it is too tiring for one person to add them manually.

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Igrium avatar Igrium commented on September 27, 2024

At the moment, modded entities do not work. However, adding support for these entities should be fairly straightforward with a basic understanding of Fabric modding.

The API is designed to make it as easy as possible for compatibility mods to implement their own model adapters (see the link I posted above for more info).

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