Comments (3)
- Диагностируем причину, выживаем в JAR hell: не дышим серой и не варимся в котле
- Публикация логов в Elasticsearch — жизнь без регулярных выражений и без logstash
- Протоколирование JDBC запросов и их параметров в существующем приложении
- Хабр шелл: встраиваем кросплатформенный ssh server в java приложение
- Внедрение веб консолей в jvm процесс на примере SonarQube
- Доклад: «Аспектно-ориентированное программирование в распределенных системах для java разработчиков и QA»
- Напильники бывают разные или повествование про «напильник» для java программ
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Thank you for the links, @igor-suhorukov
BTW, we already discussed that modification of the Minecraft game, written in Java, could be a good candidate for a showcase of the aspectJ features. If only this is legally allowed.
I could find a proof that this is allowed, in the Minecraft EULA here: https://account.mojang.com/documents/minecraft_eula
Quote:
If you've bought the Game, you may play around with it and modify it by adding modifications, tools, or plugins, which we will refer to collectively as "Mods." By "Mods," we mean something original that you or someone else created that doesn't contain a substantial part of our copyrightable code or content. When you combine your Mod with the Minecraft software, we will call that combination a "Modded Version" of the Game. We have the final say on what constitutes a Mod and what doesn't. You may not distribute any Modded Versions of our Game or software, and we’d appreciate it if you didn’t use Mods for griefing. Basically, Mods are okay to distribute; hacked versions or Modded Versions of the Game client or server software are not okay to distribute.
from aspectj-scripting.
Thanks Yuri
You are right http://habrahabr.ru/post/265741/#comment_8556777
But this idea "on hold" still. I don't own Minecraft licence and don't play in games last 10 years
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