Michael Manley's Projects
A 2D Unity simulation in which cars learn to navigate themselves through different courses. The cars are steered by a feedforward neural network. The weights of the network are trained using a modified genetic algorithm.
Implementation for the Apriori algorithm for my machine learning class.
First pass at trying to use the barcode api in android.
A Better Explorer filemanager repository
This is a school project where the goal is to come up with an application that uses a recursive binary search. I'm using that search to find the numbers drawn for a bingo board.
This is going to be a build system for a 2d application that I'll be building for a capstone project at my University. This project will flesh out how the user will be able to move objects around the scene.
ID3 Decision Tree, probably poorly implemented and using a toy data set. Used for a ML class I'm taking.
This is an exploratory VR game all about trying to model Disc Golf.
Although there's many disc golf applications on the market that can do everything I plan on doing and more, this will be a learning experience for me to make a product that will (hopefully) make it through to a fully complete android application.
In order to focus on creating the software and not learn the platform, I've moved my Disc Golf app to C# and the UWP platform. Also using TDD this time.
The backend for the distracted developer blog. Utilizes Quarkus.
The repo for the distracted developer blog
This is an example repo of what a kotlin REST backend could look like.
This small application is a basic script to see if I could download a bunch of podcasts from my favorite podcast through their RSS feed.
Create cross-platform (Xamarin, Windows, ...) simple charts.
Natural Wonders Childcare Center Website