Comments (8)
Hi, I'm not a dev, but I need MR in my project :)
What about SDK LIV ?? Is it possible to adapt it on Oculus (or the quadrants system) ?
Best
from open-brush.
We have a PR open for LIV support (#36), we're just waiting on the submitter to move some files around. I'm not sure what the compatibility is like for Quest though as I've only used it on desktop so far.
from open-brush.
Thank for the answer :). I have HTC Vive and Oculus Rift, so it's ok :) But I'm not shure if I have really understanding: in the last version of OpenBrush, with Steam, does LIV work?
Thanks
from open-brush.
LIV doesn't work with the Oculus Quest. The Quest uses the Oculus Mixed Reality Capture mechanism that's part of the Oculus Integration Package. This is the thing that's not really working because of how the project uses the Oculus Integration Package.
from open-brush.
Hi again, I tried LIV on Steam and my HTC, but it didn't work. I tried "Manualy" with (and after without) SDK case "on", and finaly with "Legacy" menu... I chose "OpenBrush" in the menu.
What is the solution? :)
Question: is OpenBrush need launch with Steam? (I think it's not possible but I ask ;))
Thanks a lot
from open-brush.
Tilt Brush (therefore Open Brush) has flaky support with LIV at the moment, and from experience it's usually a gamble it'll even run correctly once you get it working! You'll need to wait till #36 is merged into the main codebase and released to have proper support.
from open-brush.
OK, thank you. If I understand it's a work in progress ;)
I hope to use MR soon :)
Have a good day
from open-brush.
Fixed in #80
from open-brush.
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from open-brush.