Comments (2)
Getting detailed Triangle output (removed "Q", added "V" option, info) when triangulating a square of length=0.1 with option 'a0.00001'
Constructing Delaunay triangulation by divide-and-conquer method.
Sorting vertices.
Forming triangulation.
Removing ghost triangles.
Enclosing convex hull with segments.
Adding Steiner points to enforce quality.
Looking for encroached subsegments.
Making a list of bad triangles.
Splitting bad triangles.
Writing vertices.
Writing triangles.
Writing edges.
Statistics:
Input vertices: 4
Mesh vertices: 4
Mesh triangles: 2
Mesh edges: 5
Mesh exterior boundary edges: 4
Mesh quality statistics:
Smallest area: 0.02 | Largest area: 0.02
Shortest edge: 0.2 | Longest edge: 0.28284
Shortest altitude: 0.14142 | Largest aspect ratio: 2
Triangle aspect ratio histogram:
1.1547 - 1.5 : 0 | 15 - 25 : 0
1.5 - 2 : 2 | 25 - 50 : 0
2 - 2.5 : 0 | 50 - 100 : 0
2.5 - 3 : 0 | 100 - 300 : 0
3 - 4 : 0 | 300 - 1000 : 0
4 - 6 : 0 | 1000 - 10000 : 0
6 - 10 : 0 | 10000 - 100000 : 0
10 - 15 : 0 | 100000 - : 0
(Aspect ratio is longest edge divided by shortest altitude)
Smallest angle: 45 | Largest angle: 90
Angle histogram:
0 - 10 degrees: 0 | 90 - 100 degrees: 0
10 - 20 degrees: 0 | 100 - 110 degrees: 0
20 - 30 degrees: 0 | 110 - 120 degrees: 0
30 - 40 degrees: 0 | 120 - 130 degrees: 0
40 - 50 degrees: 4 | 130 - 140 degrees: 0
50 - 60 degrees: 0 | 140 - 150 degrees: 0
60 - 70 degrees: 0 | 150 - 160 degrees: 0
70 - 80 degrees: 0 | 160 - 170 degrees: 0
80 - 90 degrees: 2 | 170 - 180 degrees: 0
Memory allocation statistics:
Maximum number of vertices: 4
Maximum number of triangles: 6
Maximum number of subsegments: 4
Approximate heap memory use (bytes): 816
Algorithmic statistics:
Number of incircle tests: 1
Number of 2D orientation tests: 12
Triangulating the same geometry with 'a0.001'
Constructing Delaunay triangulation by divide-and-conquer method.
Sorting vertices.
Forming triangulation.
Removing ghost triangles.
Enclosing convex hull with segments.
Adding Steiner points to enforce quality.
Looking for encroached subsegments.
Making a list of bad triangles.
Splitting bad triangles.
Writing vertices.
Writing triangles.
Statistics:
Input vertices: 4
Mesh vertices: 41
Mesh triangles: 68
Mesh edges: 108
Mesh exterior boundary edges: 12
Mesh quality statistics:
Smallest area: 7.8125e-05 | Largest area: 0.00094578
Shortest edge: 0.027869 | Longest edge: 0.1
Shortest altitude: 0.0015625 | Largest aspect ratio: 64
Triangle aspect ratio histogram:
1.1547 - 1.5 : 11 | 15 - 25 : 0
1.5 - 2 : 33 | 25 - 50 : 0
2 - 2.5 : 12 | 50 - 100 : 2
2.5 - 3 : 5 | 100 - 300 : 0
3 - 4 : 3 | 300 - 1000 : 0
4 - 6 : 1 | 1000 - 10000 : 0
6 - 10 : 1 | 10000 - 100000 : 0
10 - 15 : 0 | 100000 - : 0
(Aspect ratio is longest edge divided by shortest altitude)
Smallest angle: 1.7899 | Largest angle: 176.42
Angle histogram:
0 - 10 degrees: 4 | 90 - 100 degrees: 12
10 - 20 degrees: 2 | 100 - 110 degrees: 4
20 - 30 degrees: 4 | 110 - 120 degrees: 3
30 - 40 degrees: 25 | 120 - 130 degrees: 1
40 - 50 degrees: 55 | 130 - 140 degrees: 1
50 - 60 degrees: 30 | 140 - 150 degrees: 1
60 - 70 degrees: 20 | 150 - 160 degrees: 0
70 - 80 degrees: 20 | 160 - 170 degrees: 0
80 - 90 degrees: 20 | 170 - 180 degrees: 2
Memory allocation statistics:
Maximum number of vertices: 42
Maximum number of triangles: 69
Maximum number of subsegments: 12
Maximum number of encroached subsegments: 1
Maximum number of bad triangles: 55
Maximum number of stacked triangle flips: 5
Approximate heap memory use (bytes): 9584
Algorithmic statistics:
Number of incircle tests: 533
Number of 2D orientation tests: 256
Number of triangle circumcenter computations: 65
The only difference I can see is "Writing edges." line..
from triangle.
from triangle.
Related Issues (1)
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from triangle.