Comments (2)
OK, I'll fix this.
from fairyground.
Yes, it does. Clearing hash should happen when hash entries become irrelevant, e.g., when changing the variant or setting up a completely new position, but after merely making a move hash will still be highly relevant and beneficial.
from fairyground.
Related Issues (20)
- Dobutsu lion in pocket pieces
- Adjust board size scaling for drop variants
- cant chain camel or zebra moves HOT 1
- Support duck/walls HOT 1
- How to get necessary game rule information of a variant (like used piece id)? HOT 1
- Use pieceToCharTable HOT 2
- pthread Issue HOT 2
- Can not cancel move disambiguation HOT 2
- Improve default settings for play
- Document source and license of graphics HOT 2
- Add "Settings: [nodes]" option to Advanced Analysis page. HOT 2
- Start game messes up coordinate mapping HOT 3
- Show legal drops HOT 1
- Wrong animation when a king moves into a castling square without castling HOT 2
- Is it possible to see the evaluation of a position in analysis mode? HOT 4
- Visualize analysis output
- End users cannot make ATAXX drops
- Is binary engine loading function needed? HOT 1
- Convert the code style to object-oriented style
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from fairyground.