Comments (3)
i am not sure i get what you want.
a face is 3 vertex. when you scale the face the 3 vertex get moved(in edit mode).
after edits, you set new key on selected(vertex). it will now "look" like it got scaled
vertex animating is different to object animation.
unless there is something i am missing?
from blender_kingpin_models.
will you try to implement this?
from blender_kingpin_models.
vertex animation is already supported, just use the kingpin toolbar to edit/update keyframes.
its just a cut down version of AnimAll plugin. targeted for kingpin modeling.
if that's not what you refer to, let me know
from blender_kingpin_models.
Related Issues (5)
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from blender_kingpin_models.