Comments (2)
Bleh!
I keep alternating between "i'll just do it myself" and "cinemachine should do everything". I don't know what features to implement with what sort of system, and each effort I make appears to be annoying. I might burn it down and do it myself, then add noise and other fun features with cinemachine.
Aim camera should behave predictably, with club-controlled settings for pullback distance, height, and so on.
then lerp up into the flight camera when you hit, which follows the ball slowly and zooms in; ie: it starts facing same dir as aim camera, but further up.
When the ball gets close to a hole(clearshot? trigger?), we should switch to a closer cinemachine details camera.
The user can also manually switch to and back from a manual top-down 2D pan and zoom (height adjust) camera, within limits.
from daily-golf-project.
Closing for now, although the camera needs a lot of tweaking.
f2233a6
Scrapped the aim camera, and went with an orbital. It's much better.
The wonky camera flying around was because the orbital was in object space, not world space. It was in object space with world up, so I don't notice. I thought it was lookahead, not object rotation being damped. With that fixed.
from daily-golf-project.
Related Issues (20)
- Minimum Power setting for clubs. HOT 1
- Camera Switcher
- Remove Camera System, replace with MixingCamera
- Surface reaction/friction system
- ScriptableObject that describes 9-slice+ prefabs HOT 1
- Create Pattern-Match on grid of bools for prefab selection/replacement HOT 1
- Broadcast CurrentStroke Change states
- Spawn particles on new stroke.
- Automatically disable meshes for "internal" colliders.
- Add W/R check for meshes used by the map generator HOT 1
- Create actual hole position check in tileset. (and fix height)
- Rotations for map tilesets not triggering HOT 1
- Add Default to Map Tileset
- Create second texture file on generated map for color checks and non-height surface data.
- Toon Skybox. HOT 2
- Collider not rotated as instanced mesh is HOT 1
- Use Cinemachine Blend to edit mixing group blend
- Ball-Collision location decal
- Cloth sim flag for pole
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from daily-golf-project.