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ygtxr1997 avatar ygtxr1997 commented on September 26, 2024 1

@mahicool Hugging face space seems to be used by many people currently. You can copy its hugging face space to your own private space with GPU or clone its code to your machine or Colab (which I did).

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ksasso1028 avatar ksasso1028 commented on September 26, 2024

looking at the paper, seems like they used 4 a100s (not sure if they were 40 or 80gb) my guess is they were 80gb @ygtxr1997

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ksasso1028 avatar ksasso1028 commented on September 26, 2024

https://arxiv.org/pdf/2311.17117.pdf#:~:text=In%20this%20paper%2C%20we%20present,%2D%20modate%20multi%2Dframe%20inputs.

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ksasso1028 avatar ksasso1028 commented on September 26, 2024

@ygtxr1997 can you share ? I have some ideas on how to get training working by reworking the architecture a bit. Basically replacing the attention layers.

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ygtxr1997 avatar ygtxr1997 commented on September 26, 2024

@ygtxr1997 can you share ? I have some ideas on how to get training working by reworking the architecture a bit. Basically replacing the attention layers.

Sorry, I cannot share the code due to the confidentiality. My implementation is mainly based on diffusers and very similar with MagicAnimate's code for your reference.

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mahicool avatar mahicool commented on September 26, 2024

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MingtaoGuo avatar MingtaoGuo commented on September 26, 2024

I reimplemented the code by revising the official ControlNet repository, using the U-Net backbone sd1.5, which costs about 33GB of GPU memory with a batch size of 2.

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ggenny avatar ggenny commented on September 26, 2024

I reimplemented the code by revising the official ControlNet repository, using the U-Net backbone sd1.5, which costs about 33GB of GPU memory with a batch size of 2.

I also used this approach, although with differences compared to the original article, using 2 48GB A40 cards, fp16 no oom problem. I took very little inspiration from MagicAnimate. The most interesting project release is AnimateAnyone-unofficial

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