Hanqi Jiang's Projects
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University (CS193U)
Official code release for paper "Depth-NeuS: Neural Implicit Surfaces Learning for Multi-view Reconstruction Based on Depth Information Optimization"
Generative Grasping CNN from "Closing the Loop for Robotic Grasping: A Real-time, Generative Grasp Synthesis Approach" (RSS 2018)
Config files for my GitHub profile.
Weakly-supervised road-lane markings detection for autonomous driving, mitigating the lack of training data
Object Detection toolkit based on PaddlePaddle. It supports object detection, instance segmentation, multiple object tracking and real-time multi-person keypoint detection.
coursework of computer network
š¬ Open source machine learning framework to automate text- and voice-based conversations: NLU, dialogue management, connect to Slack, Facebook, and more - Create chatbots and voice assistants
The code for "Weakly Supervised Adversarial Domain Adaptation for Semantic Segmentation in Urban Scenes (TIP2019)"