Comments (1)
Sorry for the late reply! I'd like to make clear that this is personal preference, so your mileage may vary, but put simply, evil-multiedit
is better for quick edits on homogenious regions of text and evil-mc
is better for complex edits on heterogenious text.
Now, I am absolutely certain evil-mc
can fill either role, with some effort, but its premise is to mirror commands across many cursors, even motions. Extra steps are needed to get cursors into their desired starting positions and extra care taken to ensure cursors end up exactly where you want them to be after each and every operation. On top of that, undo/redo is buggy in evil-mc, adding cognitive load to the mere act of backtracking in case of a mistake. In a sentence, evil-mc
is complex and powerful. Complexity you need only rarely, but when you do, and plan for it, evil-mc is indispensible.
With evil-multiedit
, instead of mirroring commands across cursors, you're mirroring text across highlighted regions. Think of it as interactive substitution with the power of modal editing. Once you've placed your regions, no additional mental bookkeeping is necessary, as it was when managing several autonomous cursors. You're managing only one cursor and editing one region (which one is up to you), and the propagated edits are restricted to those regions. This reassures me that my edits don't find themselves where I don't want them to. However, evil-multiedit
is useless when the highlighted regions are heterogenious.
These two, combined with vim/evil substitution and visual-block editing make for a very complete editing package altogether.
I hope that has answered your question! I'm closing this issue simply because it isn't a bug, but feel free to continue using it. I'll eventually work this explanation into the project's readme.
Also, if it helps, you can find my keybinding scheme for the two plugins described at the bottom of this project's readme.
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Related Issues (20)
- Typo in README? evil-visual-state-map binding HOT 1
- how to skip a match? HOT 2
- Input method: Cannot type input method HOT 1
- run multiedit alongside an evil motion? HOT 1
- Match all uses spaces before and after symbol HOT 2
- evil-mulitedit broken with recent iedit changes HOT 10
- Conflict with tree-sitter-hl-mode in python HOT 4
- Clarify installation/configuration instructions HOT 2
- Accepting company completion causes LSP document to get desynced HOT 6
- evil-multiedit-match-all is not on any key HOT 1
- `evil-digit-bound-motions` was deleted HOT 1
- Multiple-cursors M-S-d is using iedit-delete-occurrences instead evil-multiedit-match-symbol-and-prev HOT 6
- Take casing into consideration when matching HOT 3
- match-and-next should match the first two occurrances when first used in visual mode HOT 1
- Command to search ignoring case and when change, change matching item case
- Arbitarty location cursors (through evil-multiedit-toggle-marker-here) are broken HOT 1
- video tutorial on youtube please HOT 1
- Cannot open load file: No such file or directory, evil-multiedit (DoomEmacs) HOT 2
- "match-symbol-and-prev" causes a memory leak.
- "3 matches for foo" is not echoed, intentionally?
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